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Uber Critical Bow Dex Muse (Lv 14-142)
Level by Level, Stats, Skills, Pros & Cons
Author: Dredogol Class: muse Job: all Type: levelling Difficulty: all
Average rating: 8.4/10 Total Votes: 53
( Created :: 6-24-2005 @ 2:10pm EST = -5:00GMT )
( Modified :: 6-25-2005 @ 2:10pm EST = -5:00GMT )
--- I have completely redone the STATS part of my guide! Skills still same!
I welcome everyone whom found this guide. If you followed the link from Fast&Rich Lv 1-14+ Guide & More!, I would like to thank you for taking the time to read my guides.
NOW…to continue with what this guide is!
Many people have disputes over how profitable and useful a Dex Muse is in the iROSE game. Many say the build is far too slow and may end up quitting before reaching Level 50. Others will finish creating the build at around Level 100 and say will never do it again.
Well, in my personal opinion, I will say for a fact that it IS a very long build character, but that is only between the Levels 30-80. If you pair up with 1 other character between those levels, maybe another Dex Muse?, you will find the leveling process actually Very Quick and FUN! After you pass Level 80 with my guide, you will find it a breeze to reach Level 100 and beyond. The only reason Levels 30-80 is slower than all other classes is because of the lack of Hawker skills and Speed Skills. Because you are a Hybrid Muse attempting to create a Monk Class if you may call it, there will be limited Offensive Skills for the benefit of Defensive and Support Skills.
There are 2 forms of hybrid Dex Muse…
TYPE ONE – The Katar Dex Muse. This character will solely depend on Katars, Speed, and Evasion to survive against other players. Though this may seem to be interesting, I personally believe this is NOT a good hybrid build. The reason is because the Hybrid Katar Dex Muse does not have the ability to Cloak like the Raider Class. Without this ability, and the lack of Area Damage skills, it will be very difficult to attack Cloaked Raiders, as well as very difficult to attack Long Range players. Another down side is that Raiders can Skill Spam a Dex Muse, where as YOU only have your support buffs to make you survive a little longer for the lack of Offensive Skills. The last down side to this build is you will no longer be a Full Dex Muse. Because you will be using Katars, you will need to put 40% of your total DEX into STR to achieve optimal Katar damage. For this reason, you will be losing precious Evasion points which puts you more at risk in the battle field.
TYPE TWO – The Critical Bow Dex Muse. This character will solely depend on Bows, Speed, Critical Damage, and Evasion to survive against other players. Many of you may already know, “Hawkers can best survive in battle because of High Evasion!” This is very true, however, does not pertain very will to Katar Dex Muse because less DEX due to the need for STR. If you are to create the Critical Bow Dex Muse, you will need only 1/2 of the STR requirements and able to put FAR more points into DEX. Also, because you have the ability to use Critical Support which will give you +90 Critical at max level, you will require less SEN than Raiders or Scouts to achieve the Critical results you want. Therefore, you will only need 100 SEN max to achieve your results, with a total of 190 SEN as your final result!
Does this so far sound interesting? Well, the reason you want to have such a high Critical Rate is because Critical has the ability to stun a character for 0.5 seconds. If your attack rate is fast enough, you will not need any Skills to kill your players. The enemy will be Grid Locked in their position and helpless to move forward or attack you. Also, if the enemy DOES reach you, you will have the utmost advantage in Evasion. Because you can convert more SEN and STR into your DEX, you will have the Highest Evasion compared to Raiders, Scouts, Katar Des Muses, and ANY other players in the game! Also, you have the ability to cast Evasion Aura which will give you +70 Evasion, thus giving you even a higher survival change.
The only reason Raiders fear the Dealer Class is because of their high CON and personal lack of STR. Well, why not have Very High DEX compared to all other players in game, and surprise those cocky Dealers?
My guide will focus on the Critical Bow Cleric build. I personally like to use the word Cleric, because you technically are one for all of your support skills. You are only called a Muse before Level 70 >_o.
My guide will give a FULL run-down of all the required Stats and Skills needed at every new BOW requirement level. This means whenever you have the chance to purchase a new Bow, I will give you detailed Stats and Skills as to what you need BY that level. LET US BEGIN!
Very Important! Until you reach about Level 70, you will NEED to use a Katar weapon. Because you do NOT have any Attack Speed buffs, you will need all the Attack Speed you can get. Also, you do NOT have enough Hit Rate buffs, so use of a Bows until you get enough benefits is a waste of Money for Arrows.
STR Notice! Until you reach about Level 50, you will be needing 40% of your total DEX going into STR. Once you reach Level 70 and start using a Bow, your STR will reduce to 25% for optimal damage. Many people say this is a waste of DEX points, but in order to see a noticeable difference in your evasion, you will need about 15 DEX, and your 40% STR only gives you at most 5 DEX pts. So, please keep with the 40% STR and follow my guide exactly, for everything HAS been calculated for optimal Damage and Evasion already!
Useful Formulas for Dex Cleric
*** +1 Weapon Attack Speed will = +7 to Attack Speed ***
*** +1 Weapon Attack Speed (+7 A-Spd) will = –0.2 seconds per hit ***
LEVEL UP BONUS
Every 1 Level = +8 Max HP
Every 1 Level = +3 Max MP
Every 5 Levels = +1 Attack
Every (1+2) 3 Levels = +2 Defense
Every (1+1+1+2) 5 Levels = +4 Magic Defense
STRENGTH
Every 1 point = +2 Max HP
Every 1 point = +6 Max Carrying Weight
Every 2 points = +1 Attack
Every 3 points = +1 Defense
DEXTERITY
Every 3 points = +1 Attack
Every (1+2+1) 4 points = + 3 Avoiding
Every (1+1+1+2+1+1+1+1+1+2+1) 13 points = +11 Movement Speed
INTENEGENCE
Every 1 point = +4 Max MP
Every (2+2+1) 5 points = +3 Magic Defense
Every 3 points = +1% Skill Bonus
Stats and Skills Build
*** Please Note :: Stats and Skill listed FIRST have highest priority ***
::: Levels 1-14 :::
As you level up, do NOT put any stray from this Stat build! For every 1 Level, put 1.0 – 1.5 point into CON and the rest into STR until you reach Level 14! This will ensure the quickest build and you will reach Level 14 in under 2 hours. Once you reach Level 14, talk to Cornell in Zant and reset your Stats. If you reach Level 15, you cannot Reset your Stats anymore, so be careful!
*** Please follow my Fast&Rich Lv 1-14+ Guide & More! guide for more information about this leveling process and other In-Game information below ::
http://roseguru.com/forums/index.php?act=p...site=8&pick=213
::: Level 14 :::
STR=20
DEX=48
INT=15 (NEVER need any, 3 INT = 1% Skill Boost)
CON=15
CHA=15 (NEVER need any)
SEN=10
Cure = 1
Lesser Haste = 2
Meditation Mastery = 5
*** As you may notice, there are no INT points. This is because in the beginning, you have no Evasion skills, and the only way to boost your Evasion is by DEX points. That is why you will need as much DEX as possible, while increasing your STR for optimal weapon damage.
::: Level 20 :::
STR=22
DEX=53
CON=34
Power Support = 1
Blessing = 1
Lesser Haste = 3
Meditation Mastery = 6
::: Level 29 :::
STR=27
DEX=68
CON=44
Power Support = 3
Meditation Mastery = 9
::: Level 38 :::
STR=33
DEX=82
CON=54
Cure = 3
Power Support = 5
Lesser Haste = 4
Hit Support = 2
Meditation Mastery = 10
::: Level 47 :::
DEX=104
Fire Ring = 3
Spell Mastery = 9
Hit Support = 3
::: Level 56 :::
STR=38
DEX=123
Fire Ring = 4
Spell Mastery = 10
Blessing = 6
Cure = 5
::: Level 64 :::
STR=42
DEX=140
*** At this point, you are near Level 70, so your STR will begin to reach 25% of your total DEX to begin optimal Bow Damage. You may notice CON stopped at 54, because this is going to be the same as Hawker builds…all you will ever need in game! Also, you are saving your Skill Points for far more useful Support Skills.
*** For the Skills above Level 70, my Belief is to Hit your enemy Hard and Fast so they never reach you. That is why I will focus on POWER first before evasion and defense. Again, this is MY build idea. You are free to follow other people’s builds, but don’t cry and say their builds were bad.
::: Level 72 :::
SEN=74
Battle Support = 7
Meditation Mastery = 17
::: Level 88 :::
DEX=165
SEN=100
Battle Support = 10
Meditation Mastery = 20
Hit Support = 8
::: Level 95 :::
STR=47
DEX=181
Hit Support = 10
Critical Support = 5
::: Level 102 :::
STR=49
DEX=197
Critical Support = 10
Power Support = 6
*** From this point on, you will need to put points into INT. Because 3 INT = 1% Spell Buff Bonus and you have acquired enough DEX for Damage and Evasion, you can sacrifice your DEX points.
***From this point on for Evasion Aura and other spells, the Spell Bonus from INT will be greater benefit than any DEX point increase!
::: Level 109 :::
INT=85 (+23% Skill Bonus)
Power Support = 10
Blessed Mind = 5
::: Level 116 :::
INT=120 (+35% Skill Bonus)
Evasion Aura = 8
::: Level 123 :::
STR=50
DEX=204
INT=138 (+41% Skill Bonus)
Evasion Aura = 10
Enchant Armor = 8
::: Level 129 :::
STR=54
DEX=213
INT=147 (+44% Skill Bonus)
Enchant Armor = 10
Blessing = 10
Lesser Haste = 9
::: Level 135 :::
STR=55
DEX=222
INT=157 (+47% Skill Bonus)
Lesser Haste = 10
Magical Aura = 8
::: Level 142 :::
STR=59
DEX=234
INT=165 (+50% Skill Bonus)
CON=54
CHA=10
SEN=100
Spell Mastery = 10 (-20% MP Cost)
Fire Ring = 4 (-34% Enemy DEF & 60-75% Success)
Meditation Mastery = 20 (+470HP +50MP Regeneration)
#3_Cure = 10 (740HP Heal)
#2_Purify = 3 (De-Buff Self = 80-100% Success)
Lesser Haste = 10 (+200 Movement Speed)
Power Support = 10 (+70 Attack)
Battle Support = 10 (+50 Attack Speed)
Hit Support = 10 (+80 Accuracy)
Critical Support = 10 (+90 Critical)
Blessing = 10 (+560 Max HP)
Enchant Armor = 10 (+210 Defense)
#1_Magical Aura = 10 (+120 Magic Defense)
Blessed Mind = 5 (+250 Max MP)
Evasion Aura = 10 (+70 Evasion)
As you can see, this build takes a VERY long time to reach the BEST level. However, when you reach this level, you WILL have the highest DEX in the entire game. Although may not have Skills to kill your enemies quickly, you have the advantage of Evasion and Critical to keep your enemies at bay. This will ensure them from getting too close to you say you can pick them off before you even get hit. Even if they do reach you, you have the highest Evasion in the game, so you do not have much to worry about. Lastly, you have ALL the nice Defense and Health buffs that no other character does! This makes you a deadly player in the PvP Arena, and if you Full Support Cleric gives you better buffs, thick of the damage and havoc you can inflict on the battle field!
::: WHERE TO LEVEL :::
I can only give you advice to about Level 40, because that is where I am right now when I write this guide. As I get higher levels, I will write down more useful areas to Level Up at. Please check back about every week to see where else you might be able to level up the quickest.
Level 1-10
Adventure Plains – Kill only Jelly Beans for low but fast EXP, as well as lots of money from drops.
Level 10-16
Valley of Luxem Tower – Kill all Formic class monsters for good EXP and gaining Bronze Fragments for Lena back at Zant. This will provide free money as you level.
Level 16-23
Breezy Hills – Kill Beetles, and hard Flanae class monsters for good EXP and gaining Iron Fragments for Lena back at Zant. This will provide free money as you level.
Level 23-30
El Varoon Desert – Kill Turtles and a few other monsters for good EXP and gaining Silver Fragments for Lena back at Zant. This will provide free money as you level. Also, if you wish, you MAY level trying to kill Aquas and Aqua King. If you do this, you May or may Not join a party. However, hit everything you can! The extra 100 EXP you gain from those hits will add up after a long time.
Level 30~35
Anima Lake – Join the Junon Order and kill regular Porkies to gain their spines and gain three Union Points. It’s a close walk, and this is the only Union what will provide 3 Union Points for this quest.
Level 35~40
Anima Lake – If you can, try to find another Katar Dex Muse and team up. Keep the party to only TWO because the two of you will be enough to level. If you cannot find a Dex Muse, find a Katar Hawker then. The quick attack speeds will make sure the two of you lose little life as you kill the Moldies quickly.
I personally can kill Captain Moldies with my Dex Muse friend and we hardly lose any Life because it rarely gets the chance to hit us!
Level 40+
Forest of Wisdom – Try to kill some regular Smoulies for the other Junon Union quest points. Also, HIT the Guardian Tree as much as possible. When you do, you should have 1000+ EXP from it. Just make sure to keep an eye on your life bar, because Scarabs will mob one player, and there are usually about 20 of them!
I’m Sorry, but beyond this point, I cannot give good advice because I’m still trying to reach this point. Again, check back every week or so and see what else I can come up with. Thank you, happy hunting, and enjoy my Dex Muse build!
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